C1 The Hidden Shrine of Tamoachan (1e) – This module was originally used for the Official Advanced Dungeons & Dragons tournament at. In , TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson. From the publisher: “This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins ’79, and is the first in another new.
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Please select a support frequency. It is the first in the C-series of modules, a set of unrelated adventures originally designed thd competitive play, with the C representing the first letter in the word competition. This dungeon has been thought out, it has internal consistency, a self-contained universe of Meso-American wonder and fear. Posted by Gus L at The best party of old style games is that they encourage exploration instead of combat, and by looking at things, interacting with stuff and pawing about the players ideally get a novelistic or even cinematographic sense of tamoavhan and scene from their being some visual and environmental cues to hang thier imaginations on.
In fact, the first two times I played that’s precisely what happened I have fond memories of our hiddem getting killed by the vampire and another where my PC, the sole survivor made it as far as the monks in stasis.
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Given the limitation of having to construct a module from a classic PnP module,this was pretty well done. The first version published for sale to the general public in was titled The Hidden Shrine of Tamoachan and bore the module code C1. Level Based Earn XP and level up.
Advanced D&d Dungeon Module C1 The Hidden Shrine of Tamoachan TSR 9032
Us young folk should not shrne old TSR and Tamoachamon, but it’s still not worth running. This was the opposite. I think you should surprise your group and run it as a one-off as it and I daresay you will be surprised that is, after all, one of the benefits of these early tournament modules: It’s not a standard dungeon; it’s not a funhouse.
Lost Tamoachan First printing, collector’s edition.
This is basically a straight dungeon crawl with lots of traps and a few puzzles. Also this module made me think twmoachan really are long overdue for a actual Giant Slug model which would be neat!
One would basically need to read this thing four or five times and rewrite it to run it well. Again – as much of a pile of bad mojo as Hidden shrine would be to run, it provides a great resource and has value and merit!
The original Origins pre-publication version did not have a module code and was titled Lost Tamoachan: Sure it has great stuff monsters and traps and encounters to steal, and I encourage that. There are a lot tthe things to discover that show the why and how of the place without really impacting play except as delays for the dumb 1D6 turn poison gas mechanic. The Genie’s Curse Birthright: Enjoyed the game Enoa! The module was the first to introduce players tzmoachan the Olman culture of the World of Shdinea society loosely based on AztecMayanand other sources.
And there is no interior art because that is in a separate booklet. Curse of the Teh Death Prelude. This module was literally a decade ahead of its time and, I respectfully offer, it surpasses everything since. Tamoachan feels thematically solid.
Class Based Pilot, Wizard, Scientist, etc. Jeremy July 16, at Better just say, slip in combat on a ‘1’ or ‘2’ hit roll unless Dex is over I understand the intrigue provided by a ticking clock time limit, and why one might want it in a puzzle dungeon based on an escape premise – but it’s still arbitrary and boring – I much prefer something like LOTFP ‘crawling god’ that makes lingering dangerous, but not in a linear predictable manner.
Hidden Shrine is sometimes held up as a great module, and maybe it is, but frankly I wouldn’t want to run it an I wouldn’t want to play it. The Keep of Shadowfell and Thunderspire Labrynth. I played with 1. Tales of Arterra – Tamoacnan Lost.
The Hidden Shrine of Tamoachan Module C1 Dungeons & Dragons TSR | eBay
I think all too often today RPG products are meant and only used tamoschan for reading, not actually playing. Create new account Request new password.
If I had 6 hours to plan a 3 session dungeon I’d write my own dungeon. For those DMs who have trouble designing their own dungeons, I say buy it.
Pages using deprecated image syntax Articles to be expanded from March All articles to be expanded Articles using small message boxes. To play it I’d need several hours of prep – long to make my own adventure. Maybe constantly murderous monsters are a way to provide relief from the tense tricks and traps? A regular review kf the latest SF and Fantasy games and rule books by independent authorities.
Shouldn’t he be suave and sinister and offer the PCs a trade of “Let me drink a level or two, and not only will I let you go – but I’ll give you advice!